﻿using UnityEngine;
using System.Collections;

/// <summary>
/// 每个对象的数据
/// </summary>
public class bUnitData
{
    public string name;

    /// <summary>
    /// 基础攻击
    /// </summary>
    public int baseattack;

    /// <summary>
    /// 技能攻击
    /// </summary>
    public int[] skillattack; 

}
